Move Changes

Moves are pivotal in Pokemon battles. Unfortunately, the original game is littered with moves that are useless and outclassed. HGSS Remix attempts to ensure that moves are useful and balanced to increase options for all Pokemon.

There may be slight changes that haven't been documented on this page and it is still a work in progress.

Bug
Below is a list of all bug-type moves in the game that have received readjustments. Fury Cutter PHYSICAL, PWR: 10 -> 40, ACC: 100, PP: 20 -> 30, EFFECT: Power increases with each use. Leech Life PHYSICAL, PWR: 20 -> 40, ACC: 100, PP: 15 -> 30, EFFECT: Heals for 1/2 the damage dealt. Pin Missile PHYSICAL, PwR: 25, ACC: 85 -> 100, PP: 20, EFFECT: Attacks 2-5 times. Signal Beam SPECIAL, PWR: 75 -> 90, ACC: 100, PP: 15, EFFECT: May cause confusion. Silver Wind SPECIAL, PWR: 60, ACC: 100, PP: 5 -> 10, EFFECT: May increase all stats by 1 stage. Twineedle PHYSICAL, PWR: 25 -> 50, ACC: 100 -> 90, PP: 20 -> 10, EFFECT: Hits twice. May cause poisoning. U-Turn PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 20, EFFECT: User switches out. X-Scissor PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15.

Dark
Below is a list of all dark-type moves in the game that have received readjustments. Bite PHYSICAL, PWR: 60, ACC: 100, PP: 25 -> 20, EFFECT: May cause flinching. Crunch PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15, EFFECT: May lower DEF. Dark Pulse SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 15, EFFECT: May cause flinching. Faint Attack -> Feint Attack PHYSICAL, PWR: 60, ACC: 100, PP: 20, EFFECT: Never misses. Knock Off PHYSICAL, PWR: 20 -> 60, PP: 20, EFFECT: Removes the opponent's item. Night Slash PHYSICAL, PWR: 70 -> 90, PP: 15, EFFECT: High criticl hit ratio. Payback PHYSICAL -> SPECIAL, PWR: 50 -> 60, EFFECT: Power doubles if hit first. Pursuit PHYSICAL, PWR: 40, ACC: 100, PP: 20 -> 30, EFFECT: Double power to switching Pokemon. Sucker Punch PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 5, EFFECT: User attacks first. Fails if opponent doesn't attack. Thief PHYSICAL, PWR: 40 -> 60, ACC: 100, PP: 10 -> 20, EFFECT: Steals the opponent's item.

Dragon
Below is a list of all dragon-type moves in the game that have received readjustments. Draco Meteor SPECIAL, PWR: 130 -> 120, ACC: 90, PP: 5, EFFECT: Lowers user's SATK by 2 stages. Dragon Claw PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15. Dragon Pulse SPECIAL, PWR: 85 -> 90, ACC: 100, PP: 15. Dragon Rush PHYSICAL, PWR: 100 -> 120, ACC: 75 -> 85, PP: 10, EFFECT: May cause flinching. Twister SPECIAL, PWR: 40, ACC: 100, PP: 20 -> 30, EFFECT: May cause flinching.

Electric
Below is a list of all electric-type moves in the game that have received readjustments. Charge Beam SPECIAL, PWR: 50 -> 60, ACC: 90, PP: 10, EFFECT: May raise SATK by 1 stage. Discharge SPECIAL, PWR: 80 -> 90, ACC: 100 -> 90, PP: 15, EFFECT: May cause paralysis. Spark PHYSICAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May cause paralysis. Thunder SPECIAL, PWR: 110 -> 120, ACC: 70 -> 75, PP: 10, EFFECT: May cause paralysis. Thunder Fang PHYSICAL, PWR: 65 -> 60, ACC: 95 -> 100, PP: 15, EFFECT: May cause flinching and paralysis. Thunder Punch PHYSICAL, PWR: 75 -> 90, ACC: 100 -> 90, PP: 15, EFFECT: May cause paralysis. Volt Tackle PHYSICAL, PWR: 120, ACC: 100, PP: 15 -> 10, EFFECT: Recoil damage. May cause paralysis.

Fighting
Below is a list of all fighting-type moves in the games that have received readjustments. Arm Thrust PHYSICAL, PWR: 15 -> 25, ACC: 100, PP: 20, EFFECT: Hits 2-5 times. Aura Sphere SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 20 -> 15, EFFECT: Never misses. Brick Break PHYSICAL, PWR: 75 -> 90, ACC: 100, PP: 15, EFFECT: Breaks barriers. Cross Chop PHYSICAL, PWR: 100 -> 90, ACC: 80 -> 90, PP: 5 -> 10, EFFECT: High critical hit ratio. Double Kick PHYSICAL, PWR: 30 -> 50, ACC: 100 -> 90, PP: 30 -> 10, EFFECT: Hits twice. Drain Punch PHYSICAL, POWER: 75 -> 90, ACC: 100 -> 90, EFFECT: Heals for 1/2 damage inflicted. Dynamic Punch PHYSICAL, PWR: 100 -> 120, ACC: 50, PP: 5, EFFECT: Causes confusion. Focus Blast SPECIAL, PWR: 120, ACC: 70 -> 85, PP: 5 -> 10, EFFECT: May lower SDEF by 1 stage. Hammer Arm PHYSICAL, PWR: 100 -> 90, ACC: 90 -> 100, PP: 10, EFFECT: Lowers user's SPE by 1 stage. High Jump Kick PHYSICAL, PWR: 130 -> 120, ACC: 90, PP: 10, EFFECT: Recoil damage if it misses. Jump Kick PHYSICAL, PWR: 100 -> 90, ACC: 95, PP: 10, EFFECT: Recoil if it misses. Karate Chop PHYSICAL, PWR: 50 -> 40, ACC: 100, PP: 25 -> 30, EFFECT: High critical hit ratio. Rock Smash PHYSICAL, PWR: 40 -> 60, ACC: 100, PP: 15 -> 20, EFFECT: May lower DEF by 1 stage. Rolling Kick PHYSICAL, PWR: 60, ACC: 85 -> 100, PP: 15, EFFECT: May cause flinching. Sky Uppercut PHYSICAL, PWR: 85 -> 90, ACC: 90, PP: 15, EFFECT: Hits the opponent, even during Fly. Submission PHYSICAL, PWR: 80 -> 90, ACC: 80 -> 90, PP: 25 -> 15, EFFECT: Recoil damage. Triple Kick PHYSICAL, PWR: 10 -> 20, ACC: 90, PP: 10 -> 15, EFFECT: Hits thrice. Each attack increases in power. Vital Throw PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 10 -> 20, EFFECT: Attacks last but never misses. Wake-Up Slap PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 10, EFFECT: Double power if opponent is sleeping.

Fire
Below is a list of all fire-type moves in the game that have received readjustments. Blaze Kick PHYSICAL, PWR: 85 -> 90, ACC: 90, PP: 10 -> 15, EFFECT: High critical hit ratio. Fire Blast SPECIAL, PWR: 110 -> 120, ACC: 85, PP: 5 -> 10, EFFECT: May cause burns. Fire Fang PHYSICAL, PWR: 65 -> 60, ACC: 95 -> 100, PP: 15, EFFECT: May cause flinching and burns. Fire Punch PHYSICAL, PWR: 75 -> 90, ACC: 100 -> 90, PP: 15, EFFECT: May cause burns. Fire Spin SPECIAL, PWR: 15 -> 40, ACC: ACC: 70 -> 85, PP: 15, EFFECT: Attacks 2-5 turns. Traps opponent. Heat Wave SPECIAL, PWR: 95 -> 90, ACC: 90 -> 100, PP: 10, EFFECT: May cause burns. Lava Plume SPECIAL, PWR: 80 -> 90, ACC: 100 -> 90, PP: 15, EFFECT: May cause burns. Overheat SPECIAL, PWR: 130 -> 120, ACC: 90, PP: 5, EFFECT: Lowers user's SATK by 2 stages. Sacred Fire PHYSICAL, PWR: 100 -> 120, ACC: 95 -> 85, PP: 5, EFFECT: May cause burns.

Flying
Below is a list of all flying-type moves in the game that have received readjustments. Aeroblast SPECIAL, PWR: 100 -> 120, PP: 95 -> 85, PP: 5, EFFECT: High critical hit ratio. Air Cutter SPECIAL, PWR: 55 -> 60, ACC: 95, PP: 25 -> 20, EFFECT: High critical hit ratio. Air Slash SPECIAL, PWR: 75 -> 90, ACC: 95 -> 100, PP: 20 -> 15, EFFECT: May cause flinching. Bounce PHYSICAL, PWR: 85 -> 90, ACC: 85, PP: 5 -> 10, EFFECT: Bounce up first turn, attacks second. May cause paralysis. Chatter SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: Causes confusion. Drill Peck PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 20 -> 15. Gust SPECIAL, PWR: 40, ACC: 100, PP: 35 -> 30. Peck PHYSICAL, PWR: 35 -> 40, ACC: 100, PP: 35 -> 30. Sky Attack PHYSICAL, PWR: 140 -> 150, ACC: 90, PP: 5, EFFECT: Requires charging on first turn. Wing Attack PHYSICAL, PWR: 60, ACC: 100, PP: 35 -> 20.

Furthermore, the following moves are now classified as flying-type: Barrage PHYSICAL, PWR: 15 -> 25, ACC: 85 -> 100, PP: 20, EFFECT: Attacks 2-5 times. Egg Bomb PHYSICAL, PWR: 100 -> 90, ACC: 75 -> 100, PP: 15. Razor Wind SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: Requires charging. High critical hit ratio.

Ghost
Below is a list of all ghost-type moves in the game that have received readjustments. Astonish PHYSICAL, PWR: 30 -> 40, ACC: 100, PP: 15 -> 30, EFFECT: May cause flinching. Lick PHYSICAL, PWR: 30 -> 40, ACC: 100, PP: 30, EFFECT: May cause paralysis. Ominous Wind SPECIAL, PWR: 60, ACC: 100, PP: 5 -> 10, EFFECT: May raise all stats by 1 stage. Shadow Ball SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 15, EFFECT: May lower SDEF by 1 stage. Shadow Claw PHYSICAL, PWR: 70 -> 90, ACC: 100, PP: 15, EFFECT: High critical hit ratio.

Grass
Below is a list of all grass-type moves in the game that have received readjustments. Absorb SPECIAL, PWR: 20 -> 40, ACC: 100, PP: 25 -> 30, EFFECT: Heals for 1/2 damage done. Bullet Seed PHYSICAL, PWR: 25, ACC: 100, PP: 30 -> 20, EFFECT: Attacks 2-5 times. Giga Drain SPECIAL, PWR: 75 -> 90, ACC: 100, PP: 10, EFFECT: Heals for 1/2 damage done. Grass Whistle STATUS, PWR: n/a, ACC: 55 -> 75, PP: 15, EFFECT: Causes sleep. Leaf Storm SPECIAL, PWR: 130 -> 120, ACC: 90, PP: 5, EFFECT: Lowers user's SATK by 2 stages. Mega Drain SPECIAL, PWR: 40 -> 60, ACC: 100, PP: 15 -> 20, EFFECT: Heals for 1/2 damage done. Razor Leaf PHYSICAL, PWR: 55 -> 60, ACC: 95 -> 100, PP: 25 -> 20, EFFECT: High critical hit ratio. Seed Bomb PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15. Seed Flare SPECIAL, PWR: 120, ACC: 85, PP: 5 -> 10, EFFECT: May lower SDEF by 1 stage. Vine Whip PHYSICAL, PWR: 45 -> 40, ACC: 100, PP: 25 -> 30.

Furthermore, the following moves are now classified as grass-type: Bind PHYSICAL, PWR: 15 -> 40, ACC: 85, PP: 20 -> 15, EFFECT: Attacks 2-5 turns. Traps opponent.

Ground
Below is a list of all ground-type moves in the game that have received readjustments. Bone Club PHYSICAL, PWR: 65 -> 60, ACC: 85 -> 100, PP: 20, EFFECT: May cause flinching. Bone Rush PHYSICAL, PWR: 25, ACC: 90 -> 100, PP: 10 -> 20, EFFECT: Attacks 2-5 times. Dig PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 10, EFFECT: Digs first turn, attacks second. Earth Power SPECIAL, PWR: 90, ACC: 100, PP: 10 -> 15, EFFECT: May lower SDEF by 1 stage. Earthquake PHYSICAL, PWR: 100 -> 90, ACC: 100, PP: 10 -> 15. Mud Bomb SPECIAL, PWR: 65 -> 60, ACC: 85 -> 100, PP: 10 -> 20, EFFECT: May lower ACC by stage. Mud Shot SPECIAL, PWR: 55 -> 60, ACC: 95, PP: 15 -> 20, EFFECT: Lowers SPE by 1 stage. Mud-Slap SPECIAL, PWR: 20 -> 40, ACC: 100, PP: 10 -> 30, EFFECT: Lowers ACC by 1 stage. Sand Tomb PHYSICAL, PWR: 35 -> 40, ACC: 70 -> 85, PP: 15, EFFECT: Attacks 2-5 turns. Traps opponent.

Ice
Avalanche PHYSICAL, PWR: 60, ACC: 100, PP: 10 -> 20, EFFECT: Power doubles if attacked first. Aurora Beam SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May lower ATK by 1 stage. Blizzard SPECIAL, PWR: 110 -> 120, ACC: 70 -> 75, PP: 5 -> 10, EFFECT: May cause freezing. Ice Beam SPECIAL, PWR: 90, ACC: 100, PP: 10 -> 15, EFFECT: May cause freezing. Ice Fang PHYSICAL, PWR: 65 -> 60, ACC: 95 -> 100, PP: 15, EFFECT: May cause flinching and freezing. Ice Punch PHYSICAL, PWR: 75 -> 90, ACC: 100 -> 90, PP: 15, EFFECT: May cause freezing. Icicle Spear PHYSICAL, PWR: 25, ACC: 100, PP: 30 -> 20, EFFECT: Attacks 1-2 times. Icy Wind SPECIAL, PWR: 55 -> 60, ACC: 95, PP: 15 -> 20, EFFECT: Lowers SPE by 1 stage. Powder Snow SPECIAL, PWR: 40, ACC: 100, PP: 25 -> 30, EFFECT: May cause freezing.

Normal
Below is a list of all normal-type moves in the game that have received readjustments. Barrage (type is now FLYING) PHYSICAL, PWR: 15 -> 25, ACC: 85 -> 100, PP: 20, EFFECT: Attacks 2-5 times. Bind (type is now GRASS) PHYSICAL, PWR: 15 -> 40, ACC: 85, PP: 20 -> 15, EFFECT: Attacks 2-5 turns. Traps opponent. Body Slam PHYSICAL, PWR: 85 -> 90, ACC: 100, PP: 15, EFFECT: May cause paralysis. Comet Punch (type is now STEEL) PHYSICAL, PWR: 18 -> 25, ACC: 85 -> 100, PP: 15 -> 20, EFFECT: Attacks 2-5 times. Constrict PHYsICAL, PWR: 10 -> 40, ACC: 100, PP: 35 -> 30, EFFECT: May lower SPE by 1 stage. Crush Claw PHYSICAL, PWR: 75 -> 90, ACC: 95, PP: 10 -> 15, EFFECT: May lower DEF by 1 stage. Cut PHYSICAL, PWR: 50 -> 60, ACC: 95 -> 100, PP: 30 -> 20. Dizzy Punch PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 10 -> 20, EFFECT: May cause confusion. Double Hit PHYSICAL, PWR: 35 -> 50, ACC: 90, PP: 10, EFFECT: Hits twice. Double Slap PHYSICAL, PWR: 15 -> 25, ACC: 85 -> 100, PP: 10 -> 20, EFFECT: Attacks 2-5 times. Egg Bomb (type is now FLYING) PHYSICAL, PWR: 100 -> 90, ACC: 75 -> 100, PP: 15. Extremespeed PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 5, EFFECT: User attacks first. Facade PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 20, EFFECT: Power is doubled if suffering from status. False Swipe PHYSICAL, PWR: 40, ACC: 100, PP: 40 -> 30, EFFECT: Opponent's HP won't go lower than 1. Feint PHYSICAL, PWR: 30 -> 40, ACC: 100, PP: 10 -> 30, EFFECT: Ignores Protect and Detect. Fury Attack PHYSICAL, PWR: 15 -> 25, ACC: 85 -> 100, PP: 20, EFFECT: Attacks 2-5 times. Fury Swipes PHYSICAL, PWR: 18 -> 25, ACC: 80 -> 100, PP: 15 -> 20, EFFECT: Attacks 2-5 times. Headbutt PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 15, EFFECT: May cause flinching. Horn Attack PHYSICAL, PWR: 65 -> 60, ACC: 100, PP: 25 -> 20. Hyper Fang PHYSICAL, PWR: 80 -> 90, ACC: 90, PP: 15, EFFECT: May cause flinching. Judgment SPECIAL, PWR: 100 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: Type depends on held plate. Last Resort PHYSICAL, PWR: 140 -> 150, ACC: 100, PP: 5, EFFECT: Can only be used after ally has fainted. Mega Kick PHYSICAL, PWR: 120, ACC: 75 -> 85, PP: 5 -> 10. Mega Punch PHYSICAL, PWR: 80 -> 120, ACC: 85, PP: 20 -> 10. Rage PHYSICAL, PWR: 20 -> 40, ACC: 100, PP: 20 -> 30, EFFECT: Attack increases if hit. Rapid Spin PHYSICAL, PWR: 20 -> 40, ACC: 100, PP: 40 -> 30, EFFECT: Removes hazards. Razor Wind (type is now FLYING) SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: Requires charging. High critical hit ratio. Secret Power PHYSICAL -> SPECIAL, PWR: 70 -> 60, ACC: 100, PP: 20, EFFECTS: Effect depends on location. Skull Bush PHYSICAL, 130 -> 120, ACC: 100, PP: 10, EFFECT: Charges on first turn, attacks second. Slam PHYSICAL, PWR: 80 -> 90, ACC: 75 -> 90, PP: 20. Slash PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 20, EFFECT: High critical hit ratio. Smelling Salts PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 10 -> 15, EFFECT: Power doubles if opponent is paralysed. Snore SPECIAL, PWR: 50 -> 60, ACC: 100, PP: 15, EFFECT: Only usable while sleeping. Spike Cannon PHYSICAL, PWR: 20 -> 25, ACC: 100, PP: 15 -> 20, EFFECT: Attacks 2-5 times. Stomp PHYSICAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May cause flinching. Strength PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15. Tackle PHYSICAL, PWR: 50 -> 40, ACC: 100, PP: 35 -> 30. Tri Attack SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: May cause paralysis, burns or freezing. Wrap PHYSICAL, PWR: 15 -> 25, ACC: 90 -> 100, PP: 20, EFFECT: Attacks 2-5 turns. Traps opponent.

Poison
Below is a list of all poison-type moves in the game that have received readjustments. Cross Poison PHYSICAL, PWR: 70 -> 60, ACC: 100, PP: 20, EFFECT: May cause poisoning. High critical hit ratio. Gunk Shot PHYSICAL, PWR: 120, ACC: 80 -> 85, PP: 5 -> 10, EFFECT: May cause poisoning. Poison Fang PHYSICAL, PWR: 50 -> 60, ACC: 100, PP: 15 -> 20, EFFECT: May cause bad poisoning. Poison Jab PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 20 -> 15, EFFECT: May cause poisoning. Poison Sting PHYSICAL, PWR: 15 -> 40, ACC: 100, PP: 35 -> 30, EFFECT: May cause poisoning. Poison Tail PHYSICAL, PWR: 50 -> 60, ACC: 100, PP: 20, EFFECT: May cause poisoning. High critical hit ratio. Sludge SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May cause poisoning. Sludge Bomb SPECIAL, PWR: 90, ACC: 100, PP: 10 -> 15, EFFECT: May cause poisoning. Smog SPECIAL, PWR: 30 -> 40, ACC: 70 -> 100, PP: 20 -> 30, EFFECT: May cause poisoning.

Psychic
Below is a list of all psychic-type moves in the game that have received readjustments. Confusion SPECIAL, PWR: 50 -> 40, ACC: 100, PP: 25 -> 30, EFFECT: May cause confusion. Dream Eater SPECIAL, PWR: 100 -> 120, ACC: 100, PP: 15 -> 10, EFFECT: Only usable if opponent is asleep. Extrasensory SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 20 -> 15, EFFECT: May cause flinching. Luster Purge SPECIAL, PWR: 70 -> 60, ACC: 100, PP: 5 -> 20, EFFECT: May lower SDEF by 1 stage. Mist Ball SPECIAL, PWR: 70 -> 60, ACC: 100, PP: 5 -> 20, EFFECT: May lower SATK by 1 stage. Psybeam SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May cause confusion. Psychic SPECIAL, PWR: 90, ACC: 100, PP: 10 -> 15, EFFECT: May lower SDEF by 1 stage. Psycho Boost SPECIAL, PWR: 140 -> 120, ACC: 90, PP: 5, EFFECT: Lowers user's SATK by 2 stages. Psycho Cut PHYSICAL, PWR: 70 -> 90, ACC: 100, PP: 20 -> 15, EFFECT: High critical hit ratio. ZEN HEADBUTT PHYSICAL, PWR: 80 -> 90, ACC: 90, PP: 15, EFFECT: May cause flinching.

Rock
Below is a list of all rock-type moves in the game that have received readjustments. Ancient Power SPECIAL, PWR: 60, ACC: 100, PP: 5 -> 10, EFFECT: May increase all stats by 1 stage. Power Gem SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 20 -> 15. Rock Blast PHYSICAL, PWR: 25, ACC: 90 -> 100, PP: 10 -> 20, EFFECT: Attacks 2-5 times. Rock Throw PHYSICAL, PWR: 50 -> 40, ACC: 90 -> 100, PP: 15 -> 30. Rock Slide PHYSICAL, PWR: 75 -> 90, ACC: 90 -> 100, PP: 10 -> 15, EFFECT: May cause flinching. Stone Edge PHYSICAL, PWR: 100 -> 120, ACC: 80 -> 85, PP: 5 -> 10, EFFECT: High critical hit ratio.

Steel
Below is a list of all steel-type moves in the game that have received readjustments. Doom Desire SPECIAL, PWR: 140 -> 120, ACC: 100, PP: 5 -> 10, EFFECT: Attacks 2 turns later. Flash Cannon SPECIAL, PWR: 80 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: May lower SDEF by 1 stage. Iron Head PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15, EFFECT: May cause flinching. Iron Tail PHYSICAL, PWR: 100 -> 120, ACC: 75 -> 85, PP: 15 -> 10, EFFECT: May lower DEF by 1 stage. Metal Claw PHYSICAL, PWR: 50 -> 40, ACC: 95 -> 100, PP: 35 -> 30, EFFECT: May raise user's ATK by 1 stage. Meteor Mash PHYSICAL, PWR: 90, ACC: 90, PP: 10 -> 15, EFFECT: May raise user's ATK by 1 stage. Mirror Shot SPECIAL, PWR: 65 -> 60, ACC: 85 -> 100, PP: 10 -> 20, EFFECT: May lower ACC by 1 stage. Steel Wing PHYSICAL, PWR: 70 -> 60, ACC: 90 -> 100, PP: 25 -> 20, EFFECT: May raise user's DEF by 1 stage.

Furthermore, the following moves are now classified as steel-type: Comet Punch PHYSICAL, PWR: 18 -> 25, ACC: 85 -> 100, PP: 15 -> 20, EFFECT: Attacks 2-5 times.

Water
Below is a list of all water-type moves in the game that have received readjustments. Aqua Tail PHYSICAL, PWR: 90 -> 120, ACC: 90 -> 85, PP: 10. Brine SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 10 -> 20, EFFECT: Power doubles if opponent has less than 1/2 health. Bubble Beam SPECIAL, PWR: 65 -> 60, ACC: 100, PP: 20, EFFECT: May lower SPE by 1 stage. Clamp PHYSICAL, PWR: 35 -> 40, ACC: 85, PP: 10 -> 15, EFFECT: Attacks 2-5 turns. Traps opponent. Crabhammer PHYSICAL, PWR: 100 -> 90, ACC: 90, PP: 10 -> 15, EFFECT: High critical hit ratio. Dive PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 10 -> 15, EFFECT: Dives first turn, attacks second. Hydro Pump SPECIAL, PWR: 110 -> 120, ACC: 80 -> 85, PP: 5 -> 10. Octazooka SPECIAL, PWR: 65 -> 60, ACC: 85 -> 100, PP: 10 -> 20, EFFECT: May lower ACC by 1 stage. Waterfall PHYSICAL, PWR: 80 -> 90, ACC: 100, PP: 15, EFFECT: May cause flinching. Water Gun SPECIAL, PWR: 40, ACC: 100, PP: 25 -> 30. Whirlpool SPECIAL, PWR: 35 -> 40, ACC: 85, PP: 15, EFFECT: Attacks 2-5 turns. Traps opponent.